Hunter Ovadia

Self-taught software engineer.
7+ years building video games — engines, servers, networking, gameplay systems.
Currently at Epic Games (Raleigh, NC).


Experience & Projects:

  • Epic Games — Server Programmer (Dec 2025 - Present)
    • [Epic x Disney] Core Technology Team
    • Unreal Engine / C++
    • Server, networking, engine contributions

  • Intrepid Studios — Senior Game Networking Engineer II (Dec 2020 - Dec 2025)
    • Ashes of Creation — Unreal Engine / C++ MMORPG
    • IntrepidNet - Proprietary distributed networking backend in Unreal Engine for massive-scale MMORPG handling 30k+ CCU in a singular seamless world with no layering or sharding
    • Server-authoritative networking architecture & backend, engine modifications, gameplay

  • Grover Gaming — Game Developer (Oct 2019 - Dec 2020)
    • Gameplay mechanics, board & payout solving, UI, backend platform & hardware integrations for casino games (Unity / C#)
    • Skyline Duals Market Conversion (Kitty in the City, Safari Wilds, The Big One, Classic Cash)
    • The Frog King - Kentucky
    • Handsome Devil — Fusion 5
    • Tarzan and the Forbidden Temple — Skyriser I

  • Everland — Gameplay Programmer (Sep 2018 - Dec 2020)
    • Everland - 2D Social MMO built with Unity / C#

Find / contact me:

• X / Twitter → @hunter_ovadia
• GitHub → github.com/hunterovadia
• LinkedIn → linkedin.com/in/hunter-ovadia
• Email → hunter.ovadia@gmail.com


Last updated: February 2026 • Self-taught since forever • Made with Notepad